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I use Bryce 3D to create terrain models, and that is done by importing a PGM file containing the grayscale "levels" which Bryce translates into the Z scale for the model. By default, PS7 and CS can’t save a file as a PGM (portable grayscale map), but there’s a plugin on the CD that supposedly does this — trouble is, it does it wrong. The PGM appears "inside out" (flipped both horizontally and vertically) when imported into Bryce and is useless. So I continue to use Paint Shop Pro which effortlessly saves files in a zillion different formats (one of its great strengths) including PGM, and it works great in Bryce. I just wish that the almighty Photoshop would do this correctly. If anyone has any tips, I’d like to hear them. Thanks.
MacBook Pro 16” Mockups 🔥
– in 4 materials (clay versions included)
– 12 scenes
– 48 MacBook Pro 16″ mockups
– 6000 x 4500 px