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Has anyone experienced this:
Open up a wavefront OBJ file with textures. Change one of the infinite lights to a point light. Try and use the axis tool to move it around. Instead of moving the light, Photoshop moves the camera to some crazy location (x=(182737., y=(8673476., z=(3874837.() Those parenthesis are actually in the coordinates. Needless to say, I loose the view of the model and I can’t change it back because it keeps saying the coordinates of the camera are invalid. It also seems to move the object or light to something crazy like x=32000, y=3200, z=32000 or something similar. If I try and move the light manually, clicking and dragging the actual light, it seems to work.
Any ideas?
Matt
Open up a wavefront OBJ file with textures. Change one of the infinite lights to a point light. Try and use the axis tool to move it around. Instead of moving the light, Photoshop moves the camera to some crazy location (x=(182737., y=(8673476., z=(3874837.() Those parenthesis are actually in the coordinates. Needless to say, I loose the view of the model and I can’t change it back because it keeps saying the coordinates of the camera are invalid. It also seems to move the object or light to something crazy like x=32000, y=3200, z=32000 or something similar. If I try and move the light manually, clicking and dragging the actual light, it seems to work.
Any ideas?
Matt
MacBook Pro 16” Mockups 🔥
– in 4 materials (clay versions included)
– 12 scenes
– 48 MacBook Pro 16″ mockups
– 6000 x 4500 px