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Liquify is a mesh-based distortion filter. All the deformations are made (in essense) by laying a grid overtop of the image, and pushing and pulling the vertexes and lines in various ways, and distorting the image to match.
What I’m trying to find is something that does a similar job, but lets us control the distortion better, by actually manipulating the grid on a vertex-by-vertex basis.
To give an example of what I need it to actually do, I had wanted to apply a texture (snake scales) to a woman’s body. unfortunately, the human body isn’t directly linear, so I would have to distort and modify the pattern heavily to make it look natural. Unfortunately, the photoshop transform function isn’t nearly powerfull enough, and liquify is missing anything even vaguely resembling precision.
I have no idea if such a filter even exists, but I figure this is about the best place to ask.
What I’m trying to find is something that does a similar job, but lets us control the distortion better, by actually manipulating the grid on a vertex-by-vertex basis.
To give an example of what I need it to actually do, I had wanted to apply a texture (snake scales) to a woman’s body. unfortunately, the human body isn’t directly linear, so I would have to distort and modify the pattern heavily to make it look natural. Unfortunately, the photoshop transform function isn’t nearly powerfull enough, and liquify is missing anything even vaguely resembling precision.
I have no idea if such a filter even exists, but I figure this is about the best place to ask.
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