Gurus please …

R
Posted By
Roberto
Nov 8, 2003
Views
537
Replies
3
Status
Closed
Two questions:

I’m creating a spider web in PS7. I’ve made a path to describe its shape and now need to stroke that path with tiny ‘dewdrops’. By setting the brush spacing I can get a uniform distribution of dewdrops along the web spokes, but I need a random, non-uniform distribution in order for it to look more realistic. I can set jitter/scatter etc for all sorts of effects, but not, it seems to do what I want. Am I missing something, or has anyone another method for achieving this?

Second – I need to place larger water drops with a face refracted in them, along the web spokes. I made the water drop/face image and then tried to make a custom brush out of it. Of course, that doesn’t work in colour, so I ended up having to place the water droplets by hand – very tedious, especially since they each needed to be a different size. Anyway, the question is … is there a better way? In particular, it would be great to be able to easily do this with any waterdrop/face combination I like.

I’ve put my first attempt up at this web address:

http://tinyurl.com/tyr7

and I’d appreciate any suggestions or comments.

Thanks

Ian

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S
support
Nov 8, 2003
On Sat, 8 Nov 2003 16:39:10 +1300, "IanStJohn" wrote:

Two questions:

I’m creating a spider web in PS7.

Repligator has a Spider’s Web effect:

http://www.ransen.com/repligator/spider.htm


http://www.ransen.com/
Repligator – Easy graphics effects
Gliftic – Easy decorative tilings
TN
Tom Nelson
Nov 9, 2003
Your web looks pretty good so far!

I’m not aware of any way in Photoshop to stroke with a non-uniform distribution. You’ll have to place the tiny drops by hand if you want to do that. How about combining uniformly stroked drops with a few hand-placed ones?

Likewise you can’t make a custom brush that puts down a multicolor image –but you can define the image as a pattern and use the pattern stamp tool. That should do the trick.

Note that in real life dewdrops would be distorted into a teardrop shape.

Tom Nelson
Tom Nelson Photography

In article <tzZqb.12009$>, IanStJohn
wrote:

Two questions:

I’m creating a spider web in PS7. I’ve made a path to describe its shape and now need to stroke that path with tiny ‘dewdrops’. By setting the brush spacing I can get a uniform distribution of dewdrops along the web spokes, but I need a random, non-uniform distribution in order for it to look more realistic. I can set jitter/scatter etc for all sorts of effects, but not, it seems to do what I want. Am I missing something, or has anyone another method for achieving this?

Second – I need to place larger water drops with a face refracted in them, along the web spokes. I made the water drop/face image and then tried to make a custom brush out of it. Of course, that doesn’t work in colour, so I ended up having to place the water droplets by hand – very tedious, especially since they each needed to be a different size. Anyway, the question is … is there a better way? In particular, it would be great to be able to easily do this with any waterdrop/face combination I like.
I’ve put my first attempt up at this web address:

http://tinyurl.com/tyr7

and I’d appreciate any suggestions or comments.

Thanks

Ian

R
Roberto
Nov 9, 2003
"Tom Nelson" wrote in message
Your web looks pretty good so far!

I’m not aware of any way in Photoshop to stroke with a non-uniform distribution. You’ll have to place the tiny drops by hand if you want to do that. How about combining uniformly stroked drops with a few hand-placed ones?

Likewise you can’t make a custom brush that puts down a multicolor image –but you can define the image as a pattern and use the pattern stamp tool. That should do the trick.

Note that in real life dewdrops would be distorted into a teardrop shape.

Tom Nelson
Tom Nelson Photography

Tom, thanks for the suggestions. I had an idea that PS could not (yet) do what I needed. The pattern stamp tool was one I hadn’t thought about.

The pic I put up was just a ‘trial’ to see if I could get the process right before spending too much time on it, so … now to work!

Ian

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