In article <43de01ca$0$25083$
says…
shadowdancer wrote:
gotta love activations oh what a pain in the arse they are all in all cs2 is a good program it does eat ram , but a graphic machine should be stocked as full as u can make it
Ive been using cs2 since it came out 🙂 I love it but I loved 6 and 7 also 😉
How would it do with 512MB of RAM?
Bruce,
That is dependent on what size images you work on, and what you do with them. If I only had 512MB, I’d grab my MoBo manual and see how much it can hold, and exactly what type, then head off to Fry’s, CompUSA, or wherever for as much as it can take. 2GB would be nice, but I have an older workstation that will only hold 1.5GB and it works fine. Next, I’d stick in a few extra physical HDDs, large and fast, for image storage, and most of all, Scratch Disk space. The adage about never being "too thin," or having "too much money," has been updated; you can never have too much RAM, or too much HDD space.
That said, there is much to love with CS/CS2. Once you get some of the new interface decisions committed to memory (yours), it will flow nicely. The Activation aspect has not created any problems for me, other than a bit of a lag in load-time, when firing off CS2. Just wait for the third "hourglass."
Of all of the versions that have appeared on PC (except for 5.5, which I did not get), CS2 is my favorite, but I use it every day for working on big, honking ad images.
Bridge is "getting there," and by CS3 ought to be about right.
If one can buff-up their machine a bit, it’s a great program.
Hunt