Rotatable tileable texture

JN
Posted By
Jakob Nielsen
Jan 30, 2007
Views
1061
Replies
6
Status
Closed
I am in need of textures which tile while rotated 0,90,180,270 degrees. All ordinary tiling is about making textures line up when they are not ratated, but I need for the textures to connect seamlessly even when rotated. Obviously it can be done, but with what tool?

Using imagesynth I can make good tileable textures, but I see no feature there, or in other photoshop filters which make rotatable tileable textures

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R
ronviers
Jan 30, 2007
On Jan 30, 11:57 am, "Jakob Nielsen" wrote:
I am in need of textures which tile while rotated 0,90,180,270 degrees. All ordinary tiling is about making textures line up when they are not ratated, but I need for the textures to connect seamlessly even when rotated. Obviously it can be done, but with what tool?

Using imagesynth I can make good tileable textures, but I see no feature there, or in other photoshop filters which make rotatable tileable textures

Hi Jakob,
I think that any object that is symmetric on both the x and y axis that you ‘Offset’ by half each way (with wraparound) will be a rotatable (at the angles you list) tile that can be used as a texture. Here is an example of a shape that has been Offset by half: http://picasaweb.google.com/ronviers/PatternProject/
photo#5025919855789931730
And here it is tiled:
http://picasaweb.google.com/ronviers/PatternProject/
photo#5025920581639404770
And here it is tiled while rotated:
http://picasaweb.google.com/ronviers/PatternProject/
photo#5025921191524760834
And here are the two blended in difference mode so you can see that they pin register:
http://picasaweb.google.com/ronviers/PatternProject/
photo#5025920839337442546

HTH,
Ron
R
ronviers
Jan 30, 2007
On Jan 30, 11:57 am, "Jakob Nielsen" wrote:
I am in need of textures which tile while rotated 0,90,180,270 degrees. All ordinary tiling is about making textures line up when they are not ratated, but I need for the textures to connect seamlessly even when rotated. Obviously it can be done, but with what tool?

Using imagesynth I can make good tileable textures, but I see no feature there, or in other photoshop filters which make rotatable tileable textures

Here are those links again.

Here is an example of a shape that has been Offset by half: http://picasaweb.google.com/ronviers/PatternProject/
photo#5025919855789931730

And here it is tiled:

http://picasaweb.google.com/ronviers/PatternProject/
photo#5025920581639404770

And here it is tiled while rotated:

http://picasaweb.google.com/ronviers/PatternProject/
photo#5025921191524760834

And here are the two blended in difference mode so you can see that they pin register:

http://picasaweb.google.com/ronviers/PatternProject/
photo#5025920839337442546
R
ronviers
Jan 30, 2007
On Jan 30, 11:57 am, "Jakob Nielsen" wrote:
I am in need of textures which tile while rotated 0,90,180,270 degrees. All ordinary tiling is about making textures line up when they are not ratated, but I need for the textures to connect seamlessly even when rotated. Obviously it can be done, but with what tool?

Using imagesynth I can make good tileable textures, but I see no feature there, or in other photoshop filters which make rotatable tileable textures

The links still did not work so you will have to copy and paste them into your browser, sorry.
JN
Jakob Nielsen
Jan 30, 2007
I think that any object that is symmetric on both the x and y axis that you ‘Offset’ by half each way (with wraparound) will be a rotatable (at the angles you list) tile that can be used as a texture.

I agree. If they are symetric, then that will be the case, but I can not see how I make (I am new at making textures) a grass texture symetric in x and y without making it look artificial.

Thanks for the work you put into demonstrating your point though! I copy and pasted the links and they worked fine. Only, my texture is not symetric, and would probably look strange if it was..?
R
ronviers
Jan 30, 2007
On Jan 30, 4:18 pm, "Jakob Nielsen" wrote:
I think that any object that is symmetric on both the x and y axis that you ‘Offset’ by half each way (with wraparound) will be a rotatable (at the angles you list) tile that can be used as a texture.

I agree. If they are symetric, then that will be the case, but I can not see how I make (I am new at making textures) a grass texture symetric in x and y without making it look artificial.

Thanks for the work you put into demonstrating your point though! I copy and pasted the links and they worked fine. Only, my texture is not symetric, and would probably look strange if it was..?

Grass is tough. I have tried several methods that include various combinations of rotating duplicating and flipping to get to an area that can be offset but like you say they have a very strange look to them. Because of grasses vertical nature it is easy to flip but difficult to rotate. It is a very cool problem to work on though. I will try again later, after meditation, but to be honest I hope a real PS expert will step in and show us how it’s done.

Good luck,
Ron
R
ronviers
Jan 31, 2007
On Jan 30, 4:18 pm, "Jakob Nielsen" wrote:
I think that any object that is symmetric on both the x and y axis that you ‘Offset’ by half each way (with wraparound) will be a rotatable (at the angles you list) tile that can be used as a texture.

I agree. If they are symetric, then that will be the case, but I can not see how I make (I am new at making textures) a grass texture symetric in x and y without making it look artificial.

Thanks for the work you put into demonstrating your point though! I copy and pasted the links and they worked fine. Only, my texture is not symetric, and would probably look strange if it was..?

I tried again but I began to suspect that it may be impractical. I was able to get a rather complicated set of objects to tile easily using Illustrator but they were existing symbols and to hand draw grass or whatever would be nontrivial. Besides you did not mention that you have Illustrator. So I did some reading. I suggest you read this article.

http://www.designer-info.com/Writing/texture_library.htm

The primary implication being that high quality textures can be generated mathematically with low cost software. The user provides the software an initial texture from which any number of seamless textures can be generated. The user then repeatedly selects from successive approximations of the desired result until a "recipe" for a texture is created and saved for later use. I have not tried it but it sounds interesting.

Good luck with your project,
Ron

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