Pixel Art (drawing to scale)

GE
Posted By
Gareth Edmondson
Nov 16, 2004
Views
1038
Replies
6
Status
Closed
Hi Guys,

I have been trying to develop my pixel art drawing skills using Photoshop CS. I am getting better but wonder how pixel artists work out scale.

At the moment, I am trying to develop a pixel art version of the school where I work. Developing each building once at a time. It is painstakinly slow, but I will get there. The only problem is when I make a building out of scale, I go back and start again. Of course I could simply resize it, but it doesn’t look as good.

ANy advice would be appreciated.

Many thanks

Gareth Edmondson

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M
Marsupilami
Nov 16, 2004
Gareth Edmondson wrote:
Hi Guys,

I have been trying to develop my pixel art drawing skills using Photoshop CS. I am getting better but wonder how pixel artists work out scale.
At the moment, I am trying to develop a pixel art version of the school where I work. Developing each building once at a time. It is painstakinly slow, but I will get there. The only problem is when I make a building out of scale, I go back and start again. Of course I could simply resize it, but it doesn’t look as good.

ANy advice would be appreciated.

Many thanks

Gareth Edmondson

Not sure of what you are looking for, but,
-disable the resampling mode in Image>image size.
-deselect all the anti aliasing options.
HTH.


+++++++++++
Houba houba.
Marsu.
"We can go where we want to, and leave your friends behind, cause your friends don’t dance, and if they don’t dance, they’re no friends of mine"
Men without hats "safety dance"
GE
Gareth Edmondson
Nov 16, 2004
"Marsupilami" wrote in message
Gareth Edmondson wrote:
Hi Guys,

I have been trying to develop my pixel art drawing skills using Photoshop CS. I am getting better but wonder how pixel artists work out scale.
At the moment, I am trying to develop a pixel art version of the school where I work. Developing each building once at a time. It is painstakinly slow, but I will get there. The only problem is when I make a building out of scale, I go back and start again. Of course I could simply resize it, but it doesn’t look as good.

ANy advice would be appreciated.

Many thanks

Gareth Edmondson

Not sure of what you are looking for, but,
-disable the resampling mode in Image>image size.
-deselect all the anti aliasing options.
HTH.

Hi thanks for that. I had done that,.

What I wanted to do was a scale drawing, for example say a building is 20metres square. How many pixels would that be represented by? How do I work it out.

Gareth
N
noone
Nov 16, 2004
In article <419a8618$0$524$>,
says…
"Marsupilami" wrote in message
Gareth Edmondson wrote:
Hi Guys,

I have been trying to develop my pixel art drawing skills using Photoshop CS. I am getting better but wonder how pixel artists work out scale.
At the moment, I am trying to develop a pixel art version of the school where I work. Developing each building once at a time. It is painstakinly slow, but I will get there. The only problem is when I make a building out of scale, I go back and start again. Of course I could simply resize it, but it doesn’t look as good.

ANy advice would be appreciated.

Many thanks

Gareth Edmondson

Not sure of what you are looking for, but,
-disable the resampling mode in Image>image size.
-deselect all the anti aliasing options.
HTH.

Hi thanks for that. I had done that,.

What I wanted to do was a scale drawing, for example say a building is 20metres square. How many pixels would that be represented by? How do I work it out.

Gareth

Gareth,

Actually, you can determine what "scale" you wish to work in. In Edit>Preferences>Grid&Guides (or similar), you can create the Grid to your liking. Set the main Grids to your scale, say 10′, and define a breakdown within the grid to something that works for you. Once you have defined your scale with the grid, the only consideration will be how large a Canvas you want to work on. Remember, if you Scale up with any pixel-based program, things can get a bit messy, so start large, depending on the horsepower of you system. Now, if you find you are working in vector shapes and lines alot, you might want to get Illustrator, then taking things up, or down, doesn’t create the problem.

Hunt
M
Marsupilami
Nov 17, 2004
What I wanted to do was a scale drawing, for example say a building is 20metres square. How many pixels would that be represented by? How do I work it out.

Gareth

Sorry for my answer…
as said Hunt, you might have to use grids, and maybe as it’s seems to me more logical
representing "reality" through % and use grid with the % option. (as this building is 25 % of my scene, so I draw it 25 % of my "sheet"). I don’t know if it sounds logical to you.(either english?) HTH.


+++++++++++
Houba houba.
Marsu.
"Le num
B
bagal
Nov 17, 2004
Agreed M

What happens about perspective? shading? overlaps?

To the OP:

If it was a project I’d be tempted to

1 – take some images using a digital camera – Panorama them if you wish

2 – whack them down to maybe 30% opactity (50%?)

3 – start Illie

4 – pull in the reduced opacity images (heck – you could have 3 separate images at opacity 30% 50% 70% maybe even grayscaled or polarised or just one or two channels

5 – then in Illie I’d try to create a top layer for the drawing space

6 – get the digital pen & pad on the go and draw…

The trouble is, I don’t know if 5 is possible, and if possible how to do it 🙁 (I haven’t played with Illie yet 🙂

Aerticus

"Marsupilami" wrote in message
What I wanted to do was a scale drawing, for example say a building is 20metres square. How many pixels would that be represented by? How do I work it out.

Gareth

Sorry for my answer…
as said Hunt, you might have to use grids, and maybe as it’s seems to me more logical
representing "reality" through % and use grid with the % option. (as this building is 25 % of my scene, so I draw it 25 % of my "sheet"). I don’t know if it sounds logical to you.(either english?) HTH.


+++++++++++
Houba houba.
Marsu.
"Le num
M
Marsupilami
Nov 18, 2004
Aerticus wrote:
Agreed M

What happens about perspective? shading? overlaps?

To the OP:

If it was a project I’d be tempted to

1 – take some images using a digital camera – Panorama them if you wish
2 – whack them down to maybe 30% opactity (50%?)

3 – start Illie

4 – pull in the reduced opacity images (heck – you could have 3 separate images at opacity 30% 50% 70% maybe even grayscaled or polarised or just one or two channels

5 – then in Illie I’d try to create a top layer for the drawing space
6 – get the digital pen & pad on the go and draw…

The trouble is, I don’t know if 5 is possible, and if possible how to do it 🙁 (I haven’t played with Illie yet 🙂

Aerticus

The fact is Pixels art has its own norms, and the first one is Pixels art is bitmap bitmap and bitmap.
the second is normally pixel art has isometric (?) perspective just like here:
http://www.eboy.com/browse/detail_jpg/FAC_miami_entw_s14 so I don’t think that Illy will be that mandatory…
A good "paint brush" will be OK
(If only paint could have layers)

PS:
browse into this site it’s awesome…


+++++++++++
Houba houba.
Marsu.
"Le num

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