backwards incompatible

H
Posted By
Husky
Feb 20, 2005
Views
290
Replies
9
Status
Closed
I’m sitting here with 1 gig of ram. I’ve been using ps8. Needed to test a function from ps6 the other day. Tried to load up the offending psd 23 megs into ps6 and couldn’t do it, not enough memory..
Tried several others, the error is misworded. It wouldn’t load any of the new
[500k] psd’s.

Is there a way to save the psd in ps8 so ps6 can load it ?


more pix @ http://members.toast.net/cbminfo/index.html

How to Improve Photoshop Performance

Learn how to optimize Photoshop for maximum speed, troubleshoot common issues, and keep your projects organized so that you can work faster than ever before!

N
noone
Feb 20, 2005
In article ,
says…
I’m sitting here with 1 gig of ram. I’ve been using ps8. Needed to test a function from ps6 the other day. Tried to load up the offending psd 23 megs into ps6 and couldn’t do it, not enough memory..
Tried several others, the error is misworded. It wouldn’t load any of the new
[500k] psd’s.

Is there a way to save the psd in ps8 so ps6 can load it ?

more pix @ http://members.toast.net/cbminfo/index.html

In Edit>Preferences, you can check backward compatibility for Save/Save_As. This will call up a dialog box upon Save/Save_As, asking if you really want to do this, as the resultant file will be larger, but it is easy to click YES and continue with the Save. Provided that your Scratch Disk situation is not a limiting factor, you should be able to open even larger PSD’s (provided that they are compatible) with 1GB RAM. I used to open PSDs much larger on my workstation, back when 1GB was the most I could fit onto the MB, though I did have tons of Scratch Disk space.

Good luck,
Hunt
E
edjh
Feb 20, 2005
Husky wrote:
I’m sitting here with 1 gig of ram. I’ve been using ps8. Needed to test a function from ps6 the other day. Tried to load up the offending psd 23 megs into ps6 and couldn’t do it, not enough memory..
Tried several others, the error is misworded. It wouldn’t load any of the new
[500k] psd’s.

Is there a way to save the psd in ps8 so ps6 can load it ?
What platform? Are you using 6.0.1? I have no problem doing this on Win XP. Are the files saved from CS with Maximize Compatibility? Of course features that appear in CS that 6 doesn’t have won’t come through (text on a path, some Blending Modes)


Comic book sketches and artwork:
http://www.sover.net/~hannigan/edjh.html
Comics art for sale:
http://www.sover.net/~hannigan/batsale.html
H
Husky
Feb 20, 2005
On 20 Feb 2005 16:24:26 GMT, (Hunt) wrote:

to answer both. I was hoping for something better than the obvious. I’ve never used anything but maximize compatibility. But I’m not sure ps6 can do what I want. There’s no reason it shouldn’t have been able to handle a 500k file other than the fact it was written with ps8.
None of those written with ps8 would load up into 6. And it’s only purpose even being on the drive is so ps7 will install.

But I wanted to test a function from it that I suspect is either clone or patch now. Just figured if it does exist, it’ll be in 6.

The actual wording of the tutorial is to use the retouch tool ‘lightness to target’ for removing matte outlines.

I’m not even sure I’ve ever seen a tool with ‘lightness to target’. It’s a tutorial on removing white fringe halo’s around copy to new layer cutouts.

In article ,
says…
I’m sitting here with 1 gig of ram. I’ve been using ps8. Needed to test a function from ps6 the other day. Tried to load up the offending psd 23 megs into ps6 and couldn’t do it, not enough memory..
Tried several others, the error is misworded. It wouldn’t load any of the new
[500k] psd’s.

Is there a way to save the psd in ps8 so ps6 can load it ?

more pix @ http://members.toast.net/cbminfo/index.html

In Edit>Preferences, you can check backward compatibility for Save/Save_As. This will call up a dialog box upon Save/Save_As, asking if you really want to do this, as the resultant file will be larger, but it is easy to click YES and continue with the Save. Provided that your Scratch Disk situation is not a limiting factor, you should be able to open even larger PSD’s (provided that they are compatible) with 1GB RAM. I used to open PSDs much larger on my workstation, back when 1GB was the most I could fit onto the MB, though I did have tons of Scratch Disk space.

Good luck,
Hunt


more pix @ http://members.toast.net/cbminfo/index.html
N
noone
Feb 21, 2005
In article ,
says…
On 20 Feb 2005 16:24:26 GMT, (Hunt) wrote:

to answer both. I was hoping for something better than the obvious. I’ve
never
used anything but maximize compatibility. But I’m not sure ps6 can do what I want. There’s no reason it shouldn’t have been able to handle a 500k file
other
than the fact it was written with ps8.
None of those written with ps8 would load up into 6. And it’s only purpose
even
being on the drive is so ps7 will install.

But I wanted to test a function from it that I suspect is either clone or
patch
now. Just figured if it does exist, it’ll be in 6.

The actual wording of the tutorial is to use the retouch tool ‘lightness to target’ for removing matte outlines.

I’m not even sure I’ve ever seen a tool with ‘lightness to target’. It’s a tutorial on removing white fringe halo’s around copy to new layer cutouts.
[SNIP]

Hm-m-m, "Retouch Tool?" Could this mean the Clone Stamp? "Lightness to target?" Only guess here would be to set the Blending Mode to Lighten. Same would apply to whatever they mean by "retouch tool."

Hunt
H
Husky
Feb 22, 2005
On 21 Feb 2005 20:41:36 GMT, (Hunt) wrote:

In article ,
says…
On 20 Feb 2005 16:24:26 GMT, (Hunt) wrote:

to answer both. I was hoping for something better than the obvious. I’ve
never
used anything but maximize compatibility. But I’m not sure ps6 can do what I want. There’s no reason it shouldn’t have been able to handle a 500k file
other
than the fact it was written with ps8.
None of those written with ps8 would load up into 6. And it’s only purpose
even
being on the drive is so ps7 will install.

But I wanted to test a function from it that I suspect is either clone or
patch
now. Just figured if it does exist, it’ll be in 6.

The actual wording of the tutorial is to use the retouch tool ‘lightness to target’ for removing matte outlines.

I’m not even sure I’ve ever seen a tool with ‘lightness to target’. It’s a tutorial on removing white fringe halo’s around copy to new layer cutouts.
[SNIP]

Hm-m-m, "Retouch Tool?" Could this mean the Clone Stamp? "Lightness to target?" Only guess here would be to set the Blending Mode to Lighten. Same would apply to whatever they mean by "retouch tool."
Hunt

Probably not even a PS tool.


more pix @ http://members.toast.net/cbminfo/index.html
E
edjh
Feb 22, 2005
Husky wrote:
On 20 Feb 2005 16:24:26 GMT, (Hunt) wrote:

to answer both. I was hoping for something better than the obvious. I’ve never used anything but maximize compatibility. But I’m not sure ps6 can do what I want. There’s no reason it shouldn’t have been able to handle a 500k file other than the fact it was written with ps8.
None of those written with ps8 would load up into 6. And it’s only purpose even being on the drive is so ps7 will install.

But I wanted to test a function from it that I suspect is either clone or patch now. Just figured if it does exist, it’ll be in 6.

The actual wording of the tutorial is to use the retouch tool ‘lightness to target’ for removing matte outlines.

I’m not even sure I’ve ever seen a tool with ‘lightness to target’. It’s a tutorial on removing white fringe halo’s around copy to new layer cutouts.

In article ,
says…

I’m sitting here with 1 gig of ram. I’ve been using ps8. Needed to test a function from ps6 the other day. Tried to load up the offending psd 23 megs into ps6 and couldn’t do it, not enough memory..
Tried several others, the error is misworded. It wouldn’t load any of the new
[500k] psd’s.

Is there a way to save the psd in ps8 so ps6 can load it ?

more pix @ http://members.toast.net/cbminfo/index.html

In Edit>Preferences, you can check backward compatibility for Save/Save_As. This will call up a dialog box upon Save/Save_As, asking if you really want to do this, as the resultant file will be larger, but it is easy to click YES and continue with the Save. Provided that your Scratch Disk situation is not a limiting factor, you should be able to open even larger PSD’s (provided that they are compatible) with 1GB RAM. I used to open PSDs much larger on my workstation, back when 1GB was the most I could fit onto the MB, though I did have tons of Scratch Disk space.

Good luck,
Hunt
You didn’t answer my question about which platform. If Mac I believe there is a a bug that prevents PS CS files form being opened in 6. In that case I’d open them in 7, resave and open in 6.

As far as I know there are no tools in 6 that don’t appear in CS. Never heard of a "Retouch Tool".


Comic book sketches and artwork:
http://www.sover.net/~hannigan/edjh.html
Comics art for sale:
http://www.sover.net/~hannigan/batsale.html
H
Husky
Feb 22, 2005
On Tue, 22 Feb 2005 16:09:09 GMT, edjh wrote:

Husky wrote:
On 20 Feb 2005 16:24:26 GMT, (Hunt) wrote:

to answer both. I was hoping for something better than the obvious. I’ve never used anything but maximize compatibility. But I’m not sure ps6 can do what I want. There’s no reason it shouldn’t have been able to handle a 500k file other than the fact it was written with ps8.
None of those written with ps8 would load up into 6. And it’s only purpose even being on the drive is so ps7 will install.

But I wanted to test a function from it that I suspect is either clone or patch now. Just figured if it does exist, it’ll be in 6.

The actual wording of the tutorial is to use the retouch tool ‘lightness to target’ for removing matte outlines.

I’m not even sure I’ve ever seen a tool with ‘lightness to target’. It’s a tutorial on removing white fringe halo’s around copy to new layer cutouts.

In article ,
says…

I’m sitting here with 1 gig of ram. I’ve been using ps8. Needed to test a function from ps6 the other day. Tried to load up the offending psd 23 megs into ps6 and couldn’t do it, not enough memory..
Tried several others, the error is misworded. It wouldn’t load any of the new
[500k] psd’s.

Is there a way to save the psd in ps8 so ps6 can load it ?

more pix @ http://members.toast.net/cbminfo/index.html

In Edit>Preferences, you can check backward compatibility for Save/Save_As. This will call up a dialog box upon Save/Save_As, asking if you really want to do this, as the resultant file will be larger, but it is easy to click YES and continue with the Save. Provided that your Scratch Disk situation is not a limiting factor, you should be able to open even larger PSD’s (provided that they are compatible) with 1GB RAM. I used to open PSDs much larger on my workstation, back when 1GB was the most I could fit onto the MB, though I did have tons of Scratch Disk space.

Good luck,
Hunt
You didn’t answer my question about which platform. If Mac I believe there is a a bug that prevents PS CS files form being opened in 6. In that case I’d open them in 7, resave and open in 6.

As far as I know there are no tools in 6 that don’t appear in CS. Never heard of a "Retouch Tool".

Which is why I think the tutorial was written some other program. Which means my OS has no relevance. it’s the program. If it doesn’t exist in a Mac PS or a PC PS, then it’s fairly obvious the tutorial was written for another program.
I’m using a PC PS6,7,8


more pix @ http://members.toast.net/cbminfo/index.html
M2
Michael 23
Feb 23, 2005
you will get that "memory" error when back-compat issues arise, actually has nothing to do with memory.

I have had success opening CS files in PS6 by first opening in the version of Image Ready that installs with 6, saving in photoshop format, then opening in PS6.


Michael Evangelista
Southern Utah Web Design
www.suwebs.com

"Husky" wrote in message
I’m sitting here with 1 gig of ram. I’ve been using ps8. Needed to test a function from ps6 the other day. Tried to load up the offending psd 23 megs
into ps6 and couldn’t do it, not enough memory..
Tried several others, the error is misworded. It wouldn’t load any of the new
[500k] psd’s.

Is there a way to save the psd in ps8 so ps6 can load it ?

more pix @ http://members.toast.net/cbminfo/index.html
H
Husky
Feb 23, 2005
On Wed, 23 Feb 2005 20:05:29 GMT, "Michael 23" wrote:

you will get that "memory" error when back-compat issues arise, actually has nothing to do with memory.

I have had success opening CS files in PS6 by first opening in the version of Image Ready that installs with 6, saving in photoshop format, then opening in PS6.

That’s a help. tnx.


more pix @ http://members.toast.net/cbminfo/index.html

How to Master Sharpening in Photoshop

Give your photos a professional finish with sharpening in Photoshop. Learn to enhance details, create contrast, and prepare your images for print, web, and social media.

Related Discussion Topics

Nice and short text about related topics in discussion sections