On 20 Feb 2005 16:24:26 GMT, (Hunt) wrote:
to answer both. I was hoping for something better than the obvious. I’ve never used anything but maximize compatibility. But I’m not sure ps6 can do what I want. There’s no reason it shouldn’t have been able to handle a 500k file other than the fact it was written with ps8.
None of those written with ps8 would load up into 6. And it’s only purpose even being on the drive is so ps7 will install.
But I wanted to test a function from it that I suspect is either clone or patch now. Just figured if it does exist, it’ll be in 6.
The actual wording of the tutorial is to use the retouch tool ‘lightness to target’ for removing matte outlines.
I’m not even sure I’ve ever seen a tool with ‘lightness to target’. It’s a tutorial on removing white fringe halo’s around copy to new layer cutouts.
In article ,
says…
I’m sitting here with 1 gig of ram. I’ve been using ps8. Needed to test a function from ps6 the other day. Tried to load up the offending psd 23 megs into ps6 and couldn’t do it, not enough memory..
Tried several others, the error is misworded. It wouldn’t load any of the new
[500k] psd’s.
Is there a way to save the psd in ps8 so ps6 can load it ?
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In Edit>Preferences, you can check backward compatibility for Save/Save_As. This will call up a dialog box upon Save/Save_As, asking if you really want to do this, as the resultant file will be larger, but it is easy to click YES and continue with the Save. Provided that your Scratch Disk situation is not a limiting factor, you should be able to open even larger PSD’s (provided that they are compatible) with 1GB RAM. I used to open PSDs much larger on my workstation, back when 1GB was the most I could fit onto the MB, though I did have tons of Scratch Disk space.
Good luck,
Hunt
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