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I’ve been trying to find information on how fill opacity controls the different blendmodes, but all relevant topics seems to stop where it gets interesting :-S (note: I’m not asking about the general purpose of the Fill opacity.. I understand how it works with layer fx)
As you may or may not have discovered, the fill opacity slider have a different influence than the normal opacity slider.
But this seems only to be true for some blendmodes.
Color Burn/Dodge
Linear Burn/Dodge
Vivid Light
Linear Light
Hard Mix
Difference
In the rest of the blendmodes it seems that Fill Opacity and normal Opacity controls is similar.
So the mysterious question is: why is there differences in the way Fill Opacity controls the blendmode?
Moreover, what I’m really interested in, is wether there’s a general pattern or system behind this behaviour?
It doesn’t seem to follow the blendmode categorizations or technical properties (is the mode symmetrical, assymmetrical etc. see http://www.pegtop.net/delphi/blendmodes/)
Is there anyone out there who knows the whats going on with blendmodes and fillopacity?
As you may or may not have discovered, the fill opacity slider have a different influence than the normal opacity slider.
But this seems only to be true for some blendmodes.
From my observations there’s a difference in the following modes:
Color Burn/Dodge
Linear Burn/Dodge
Vivid Light
Linear Light
Hard Mix
Difference
In the rest of the blendmodes it seems that Fill Opacity and normal Opacity controls is similar.
So the mysterious question is: why is there differences in the way Fill Opacity controls the blendmode?
Moreover, what I’m really interested in, is wether there’s a general pattern or system behind this behaviour?
It doesn’t seem to follow the blendmode categorizations or technical properties (is the mode symmetrical, assymmetrical etc. see http://www.pegtop.net/delphi/blendmodes/)
Is there anyone out there who knows the whats going on with blendmodes and fillopacity?
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