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I’m a programmer experimenting with bitmap manipulation. I’d like to implement bitmap tranparency. It’s not too difficult to render, but it is difficult (for me) to save a bitmap with alpha data. I’ve been saving my images in .RAW format and manually adding the bitmap headers myself. There’s got to be an easier way.
I’d like to be able to save the bitmap using the ARGB format, and preserve the anti-aliased edges (and other tranparent stuff) that photoshop provides, but I can’t seem to get it to work properly. Please help. TIA.
I’d like to be able to save the bitmap using the ARGB format, and preserve the anti-aliased edges (and other tranparent stuff) that photoshop provides, but I can’t seem to get it to work properly. Please help. TIA.
MacBook Pro 16” Mockups 🔥
– in 4 materials (clay versions included)
– 12 scenes
– 48 MacBook Pro 16″ mockups
– 6000 x 4500 px