"Hecate" wrote in message
On Tue, 16 Aug 2005 20:50:23 -0700, "John" wrote:
Hecate wrote:
On Mon, 15 Aug 2005 22:14:36 -0700, "John" wrote:
ross wrote:
I went to the Adobe website and here are some possible solutions. Just thought that someone else may benifit from my efforts. Go to this link http://www.adobe.com/support/techdocs/331412.html
128 Meg of video RAM for Photoshop? That shows incredibly poor design in CS2. CS2 is not a game. It is a simple graphics application.
Simple? You have to be joking!
Its a graphics application. NOT a video game.
Just because something is 2D rather than 3D does not make it simple. Tried Radial Blur at best for example?
—
Hecate – The Real One
Fashion: Buying things you don’t need, with money
you don’t have, to impress people you don’t like…
OK 3D gaming relies heavily on the chip speed and the vid card memory (when I play Unreal Tournament for example the processor spikes to 75% on a Pentium 4 3.0 1 gig ram)
PS hardly moves the chip speed off normal, it eats up RAM plus needs more hard disk space for scratch.
a good vid card is needed by PS for quality of display, good refresh rates and ability to show on 2 monitors,
a good vid card is used by 3D gaming for the speed of the memory, to throw out and renew a LOT of info for fast
display.
both apps are computer intensive and both better on newer faster comps, so you are both correct.
neither of these applications are simple for a computer, within PS are certain filters which require a LOT of oomph as Hecate mentioned, I found out this has to do with the fact of the type of mathematics needed to use them. It requires lots of calculations per second or something like that.
I think Illustrator taxes my comp resources more than PS, the filters take longer than PS