Palletizing an image

JD
Posted By
James Dean
Apr 6, 2006
Views
717
Replies
6
Status
Closed
Hi All,
Does anyone know of a tutorial that shows how to palletize an image to 256 or less in photoshop or image ready?
I have to get some phone art done that’s going to need to be palletized and also have the pallets editited along with the images. Trying to avoid having to by debab.

Thanks so much for any help

JD

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C
Clyde
Apr 6, 2006
James Dean wrote:
Hi All,
Does anyone know of a tutorial that shows how to palletize an image to 256 or less in photoshop or image ready?
I have to get some phone art done that’s going to need to be palletized and also have the pallets editited along with the images. Trying to avoid having to by debab.

Thanks so much for any help

JD

Save for Web

Set it to GIF with 256 colors.

Look at the area below the settings and it will show you what those 256 colors are.

I don’t know if you need to go any further than this or what you need to use this information for. If you continue with that "Save for Web" process, the picture will be in 256 colors.

Clyde
E
edjh
Apr 6, 2006
James Dean wrote:
Hi All,
Does anyone know of a tutorial that shows how to palletize an image to 256 or less in photoshop or image ready?
I have to get some phone art done that’s going to need to be palletized and also have the pallets editited along with the images. Trying to avoid having to by debab.

Thanks so much for any help

JD
Try this (though not sure that it will give you what you want): Convert to Indexed Color. Go to Image>Mode>Color Table and in the dialog Save the table you get with a unique name. Then in the Swatches palette load that .ACT file. It can then be saved as a Swatches (.ACO) file if so desired.

You can also do the same thing thing palette that appears in Save for Web, however the color gamut may be different.


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T
Tacit
Apr 6, 2006
In article <Kx8Zf.16833$>,
"James Dean" wrote:

Does anyone know of a tutorial that shows how to palletize an image to 256 or less in photoshop or image ready?

I can write such a tutorial quite easily for Photoshop:

Step 1: Image->Mode->Indexed Color.

Step 2: There is no Step 2. 🙂


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JD
James Dean
Apr 6, 2006
Thanks all for replying to my crappy question.
In the future I plan on actually taking the time to be more specfic. Also thanks ed? You actually got closest to what I was looking for. I found a piece of software cheaper than DeBab that’l do the trick called Pro Motion 5.1. I don’t know if ya’ll remember the days of Playstation1 (PSX) or the Sega Saturn but when I developed on those consoles it ment editing an image palette into organized arrangements so one could be map images to say the 3rd column in a 256 CLUT, or .act file, or "color palette" as I was calling it. I don’t see an easy way of manipulating CLUT’s to that degree and remapping an image to the new CLUT very quickly or easily. We used DeBab to batch process and Dpaint and another piece of software to edit one off’s. ProMotion’s got a nice easy re-sort preset for the color palette and a real nice re-map of the image to the new pallete, weeee!!! Done in maybe 3 mouse clicks. The demo even saves out gif89a’s and don’t even get me started about the sweet palette editing. I guess this all only matters if your processing images for cell phone app’s.

Sorry for the ramble.

Thanks Again

JD

"James Dean" wrote in message
Hi All,
Does anyone know of a tutorial that shows how to palletize an image to 256 or less in photoshop or image ready?
I have to get some phone art done that’s going to need to be palletized
and
also have the pallets editited along with the images. Trying to avoid
having
to by debab.

Thanks so much for any help

JD

D
derekjh
Apr 7, 2006
Good to see an old Amiga ’round still, and still working in 320×200 ;^)

The program you want is image alchemy. It is all console, but it will pull a palette from an unlimited number of images and then set each image to that palette or portions of the palette. It is incredibly fast, but anti- intuitive as hell.
In 1996 thru 1999 I managed hundreds of thousands of tiny pieces of art – 3d wraps of RPG characters and axes, arrows and such, ( oh my! ) and learned that it is not how long it takes to do something once that counts, it is how long it takes to do it over a hundred times and everything is still where it belongs and you haven’t gone nuts — that counts. And Alchemy was a blessing.
JD
James Dean
Apr 9, 2006
Hey derek,
thanks for props, and thanks tip. I’ll check out image alchemy asap, if it’s cheaper than DeBab and does the same thing I’m all over it. Fortunately I’ve only got a few images to process and I’ll to totally redraw alot of it anyway so I think what I’ve got will get me by for now. Sorry for the late reply, been out and busy, busy, busy.

Cheers

JD

"derekjh" wrote in message
Good to see an old Amiga ’round still, and still working in 320×200 ;^)

The program you want is image alchemy. It is all console, but it will pull a palette from an unlimited number of images and then set each image to that palette or portions of the palette. It is incredibly fast, but anti- intuitive as hell.
In 1996 thru 1999 I managed hundreds of thousands of tiny pieces of art – 3d wraps of RPG characters and axes, arrows and such, ( oh my! ) and learned that it is not how long it takes to do something once that counts, it is how long it takes to do it over a hundred times and everything is still where it belongs and you haven’t gone nuts — that counts. And Alchemy was a blessing.

MacBook Pro 16” Mockups 🔥

– in 4 materials (clay versions included)

– 12 scenes

– 48 MacBook Pro 16″ mockups

– 6000 x 4500 px

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