Hmm…. Not sure what you mean by ‘grayscale image….’, but I can tell you a little about how I handle UV map templates (FYI, there is a really good poser newsgroup alt.binaries.3d.poser – lots of participants)
Most times to get the base template, I use UVMapper and it saves the template image file as a BMP image. I open that up in PS and then change the mode to RGB. Right after that I add a empty layer and save. By adding the layer it makes PS default and save the file as a PSD. I then make the base background layer active and using the magic wand tool – I select the white space outside all the mapped areas. I then invert the selection and make the blank layer active. I then choose some color (green most times) and fill in the selection area, which should be just the mapped parts. After that, I usually break each individual part out to it’s own layer by using the selection marquee tool and adding / subtracting as needed – then doing new layer via cut
(suggestion, be sure to label the layers).
Then after I get the parts separated on different layers, I save (as PSD) and then paint over the shapes as needed.
When I get everything painted and ‘done’ – I save the file as a PSD (don’t flatten the layers) and then save it as a copy in JPG format. I use the JPG for my color / bump map and keep the PSD as the master, just in case I want to edit it later.
Advanced tip: when I first create the main selection and then invert it, I usually expand the selection area by a couple of pixels – just to make sure no seams show up.
Hoped that helped – if not, try asking your question over on the Poser ng – my guess is someone there might have a better idea than me.
Martin
FotoLeon wrote:
Hi. I use poser a lot, but that’s not what i’m here for. I have a B&W image, a template if you will, and it contains just Black and White wires and spaces, resp. No grays. What I need to do is create a grayscale image based on the proximity of the wire to each other that I can color over.
Does anybody have any suggestions? Thanx!!