2. Image>Adjustments>Channel Mixer. Check the Monochrome box.
this makes all three channels identical. Call this image Mono;
e.g., http://home.nc.rr.com/sarle/Mono.tif
At this point, the image is still RGB, and will be treated as RGB for the purposes of color management.
3. Image>Duplicate. Call it Gray.
4. Image>Mode>Grayscale
http://home.nc.rr.com/sarle/Gray.tif
Since all three channels are the same, it should make no difference how they are weighted. Gamma is 2.2, which I think is the same as Adobe RGB.
The conversion to grayscale, and the color management settings for grayscale images, are probably what’s causing the difference here.
If the RGB->grayscale conversion simply averaged the values in the red, green, and blue channels, then the RGB version and grayscale version would be the same, since all three channels in the RGB version are the same. However, that’s not what happens. What’s actually happening is you have two different color spaces, one for the RGB version of the image and one for the grayscale version of the image, and when you compare the grayscale version with the RGB version, they won’t be the same.
If you converted the RGB version of the image to Multichannel mode, then took one of those three channels in the Multichannel image and converted it to grayscale, the grayscale version should be identical to the channel in the Multichannel image (which is what I thought you were doing). But converting an RGB image whose channels are all identical to a Grayscale image won’t give you the results you expect.
I’d say either split the channels in the RGB version or convert the RGB version to multichannel, then take one of those channels and convert it to grayscale. The grayscale version should be the same as the individual channels in the RGB version.
—
Rude T-shirts for a rude age:
http://www.villaintees.com Art, literature, shareware, polyamory, kink, and more:
http://www.xeromag.com/franklin.html