Views
157
Replies
2
Status
Closed
I’m sorry for delay answer!(I was offline)
The problem is that I’m using a couple of 3d applications (because of deferent ”reality” achievements of diferent passes) – for instance, I use Maya for basic materials, lighting(HDR mostly), MR render and fluids pieces, XSI for some special displacements and normal maps, Zbrush for modeling and painting, Mojo world for landscape passes and so on. The fact is I spent too much time learning the basics of these app’s, so when I get to the point of realisation (‘mastering’ and printing), I realize that I don’t have a clue how to do it.
Burton – as I said, I use HDR as a basic lighting and the rendered images are suggested to be in ‘rgb’-raw- file format provided with command line MR render (it supports information higher than 16 bits- I think), but it can’t be opened in PShop(I use CS2); so I can use TIFF or SGI with 24 bits(or more), but how to decide what is the best choice? And most of all (the main reason I posted the topic here) – what kind of setup (color scheme an so on in PS) to use for high quality prints on photopaper (not digital laser prints). It’s still confusing because I’m not familiar with the realisation technology and process – but that’s why I’m here 🙂
deebs – maybe you’re right about posting some sample images – but I’m afraid the images won’t tell much – they’re only passes, pieces of final look and I need only a theory of how to manage layers and prepare final photo for lighting the paper (suppose you have deferent scan images for merging – not 3d rendered – how would you scan (format – bits…), and manage them for high quality printing as one generated photo?) – I’m interested in global procedure – and what is the best way for PShop
thank you for consideration
The problem is that I’m using a couple of 3d applications (because of deferent ”reality” achievements of diferent passes) – for instance, I use Maya for basic materials, lighting(HDR mostly), MR render and fluids pieces, XSI for some special displacements and normal maps, Zbrush for modeling and painting, Mojo world for landscape passes and so on. The fact is I spent too much time learning the basics of these app’s, so when I get to the point of realisation (‘mastering’ and printing), I realize that I don’t have a clue how to do it.
Burton – as I said, I use HDR as a basic lighting and the rendered images are suggested to be in ‘rgb’-raw- file format provided with command line MR render (it supports information higher than 16 bits- I think), but it can’t be opened in PShop(I use CS2); so I can use TIFF or SGI with 24 bits(or more), but how to decide what is the best choice? And most of all (the main reason I posted the topic here) – what kind of setup (color scheme an so on in PS) to use for high quality prints on photopaper (not digital laser prints). It’s still confusing because I’m not familiar with the realisation technology and process – but that’s why I’m here 🙂
deebs – maybe you’re right about posting some sample images – but I’m afraid the images won’t tell much – they’re only passes, pieces of final look and I need only a theory of how to manage layers and prepare final photo for lighting the paper (suppose you have deferent scan images for merging – not 3d rendered – how would you scan (format – bits…), and manage them for high quality printing as one generated photo?) – I’m interested in global procedure – and what is the best way for PShop
thank you for consideration
Related Tags
How to Improve Photoshop Performance
Learn how to optimize Photoshop for maximum speed, troubleshoot common issues, and keep your projects organized so that you can work faster than ever before!