assign vs. convert to profile

ET
Posted By
Eric_Torres
Aug 3, 2007
Views
311
Replies
5
Status
Closed
The problem has went away. Here is the fix.

When I first imported a 3DS model into PS I got a window asking me the window size and for the first week I accepted the default size and got a screen shot of my desktop.

How the fix came about is that I changes the default size to 600×600 and then everything worked out great.

Seems like a way to easy fix but ever since I tried that every model now imports fine.

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DF
David_Freed
Aug 8, 2007
Can someone please explain, laypersons’ terms, the difference between these two options–I’ve been using PS for quite a few years and never really understood the difference. (Currenty using CS1)

Mosly, I want to assign/convert my camera images shot in Adobe RGB to an sRGB profile so that sharing and viewing them on the web will be more consistent.

Best, David.
DP
Daryl_Pritchard
Aug 8, 2007
David,

Assign: Tag an image file with the named color space, so that when a color-managed application reads that tag, it processes the image’s colors as if they are within the gamut of that color space.

Convert: For an image with a tagged color space "A", transform the colors within that image to their nearest counterpart that is within the gamut of color space "B" and then update the image tag to indicate it is now in color space "B".

So, let’s say you are provided with an image file that someone has stripped out the EXIF data from that normally provides the color space information, but they tell you the image was shot with a digital camera which was configured to use the AdobeRGB color space. Now, you want to edit that image in Photoshop but you have set up PS with a color workspace of "BestEverRGB". Knowing what you do, when you open the file and Photoshop asks if you want to assign a color space, you select "yes" and assign it as AdobeRGB. Then, since Photoshop knows the gamuts for AdobeRGB and BestEverRGB, it will perform a transform of the image colors so they are represented correctly to you in your workspace.

Now, let’s say you finish your edits and save your file. At that time, it will be saved with the BestEverRGB profile. But, if you view that image in a web browser that doesn’t use the color profile data, you find that the colors are shifted from what you expected. What to do? Well, devices and applications that don’t use color profiles or which aren’t color managed are often designed around the assumption of an sRGB color space. So, what you want to do is convert your image to the sRGB profile so that PS will transform the colors from how they are represented in BestEverRGB to the sRGB gamut. Then, whether saved (normal Save or Save As) or without (Save for Web) the sRGB color space tagged to the image, it should appear more as you’d expect to see it, when viewed in applications that don’t use said information.

Meanwhile, if it happens that you liked BestEverRGB because it works so well for your SuperDuperInkjet and produces great color detail, you can always use the image you edited before you converted it to sRGB. 🙂

Hope that makes sense,

Daryl
TK
Timo_Klein
Aug 9, 2007
Hello

At this time i used CS2
I´m waiting for my new Version of Cs3 by mail-order. Up to then i´ve installed the trial to try out the 3d-Functions but the Import of 3ds-files fails. After clicking on the 3ds-file at the Openmenue i get an sreenshot of my desktop in my working-area? I´m perplex at this result. Is this because its a trial? I can´t believe this.

Thanks
CR
Chuck_Ray
Aug 9, 2007
Tried that (600×600) and it dosen’t work for me. Besides if you are doing detailed textures for 3-D 600×600 is not going to give you very detailed results.
ET
Eric_Torres
Aug 9, 2007
Your right the 600×600 will not generate very details results. My point is that after I changed the default values to something different than the default I was able to import my 3ds model in at any size.

Chuck Ray, are you getting the same screen shot of your desktop problem or something different?

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