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I’m building sports graphics for an event that will be shot 16×9 SD, then upconverted to HD for simulcast. I’m wondering about my pixel aspect ratio for this since HD is square and SD is NTSC 0.9. I’ve found an additonal one for DV NTSC widescreen at 1.2.
The last time this was done was with an outside company. The graphics looked all stretched out wrong, circles were ovals, etc. I’m trying to avoid this.
Would anyone have any idea how to approach this from a graphics standpoint? How should I build this natively?
thanks
The last time this was done was with an outside company. The graphics looked all stretched out wrong, circles were ovals, etc. I’m trying to avoid this.
Would anyone have any idea how to approach this from a graphics standpoint? How should I build this natively?
thanks
MacBook Pro 16” Mockups 🔥
– in 4 materials (clay versions included)
– 12 scenes
– 48 MacBook Pro 16″ mockups
– 6000 x 4500 px