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Greetings! I wonder if anyone may shed some light on this issue for me.
I have 2 x *.dds files. One is a default model texture (with no alpha channel) and the other is a lightmap, which has different visible graphics to that of the texture file. However, the alpha channel of the lightmap uses the texture file detail.
My question, as I need to recreate these from scratch, how do I import an existing image to another existing image and use it as a alpha channel. So far each time i have tried the original information is overwritten.
Here’s a screengrab of what I’m trying to achieve. To recap, I’m trying to use image 1 as an alpha channel in image 2 (as shown).
< http://i149.photobucket.com/albums/s64/danlisa_photo/Alphaqu estion1.jpg>
Any help would would be much appreciated.
I have 2 x *.dds files. One is a default model texture (with no alpha channel) and the other is a lightmap, which has different visible graphics to that of the texture file. However, the alpha channel of the lightmap uses the texture file detail.
My question, as I need to recreate these from scratch, how do I import an existing image to another existing image and use it as a alpha channel. So far each time i have tried the original information is overwritten.
Here’s a screengrab of what I’m trying to achieve. To recap, I’m trying to use image 1 as an alpha channel in image 2 (as shown).
< http://i149.photobucket.com/albums/s64/danlisa_photo/Alphaqu estion1.jpg>
Any help would would be much appreciated.
MacBook Pro 16” Mockups 🔥
– in 4 materials (clay versions included)
– 12 scenes
– 48 MacBook Pro 16″ mockups
– 6000 x 4500 px