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In CS2 (9.0.2) and CS3 (10.0.1), whenever I shrink an image using Image Size, my layers get a slightly transparent edge. As a game developer, I make tiling textures a lot, and this generally ruins their tiling-ness.
Try this:
– create a 32×32 image, make it white
– add a layer, fill it with black
– shrink it to 16×16 or 20×20, using any of the Bicubic resampling methods – notice that the edge pixels of the black layer are slightly transparent. This is most noticeable in the corners of the image.
Is there a better place for me to report this bug? I haven’t found one.
Try this:
– create a 32×32 image, make it white
– add a layer, fill it with black
– shrink it to 16×16 or 20×20, using any of the Bicubic resampling methods – notice that the edge pixels of the black layer are slightly transparent. This is most noticeable in the corners of the image.
Is there a better place for me to report this bug? I haven’t found one.
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