3d layer problem in PS 10 extended

ME
Posted By
Mark_Everett
Oct 4, 2008
Views
237
Replies
2
Status
Closed
I’ve tried importing spheres in both .obj and .3ds format, and they show up looking like this:

Those odd stepped artifacts only disappear when "Single Light From Eye" is the light mode. They seem to appear regardless of whether the 3d file is saved with lighting information or not.
I’m importing the shapes using Layers – 3d Layers – New Layer From 3d File Any suggestions about what I’m doing wrong and how to avoid those artifacts will be greatly appreciated.
Many thanks,
Mark

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M
Mylenium
Oct 4, 2008
In which program were the files created? The geometry seems to have no smoothing info, which both in 3DS and OBJ is a per vertex/ per edge thing, not a property of the material.

Mylenium
ME
Mark_Everett
Oct 4, 2008
Hi Mylenium, I’m not entirely sure but I think the .obj was created in Maya, and the .3ds in Autodesk. Two different people made the two files. I find it surprising that they’ve both got identical artifacts, given that they were created by different individuals in different software. It’s largely this factor that’s made me suspect it’s actually a PS problem. I’ll be happy to be proved wrong though. I really want this to work.
Thinking about it I’ve never actually seen a good smooth example of a 3d sphere imported into a 3d layer in photoshop. I’ve been completely unable to find an example online and the help files do not appear to show one. I think that’s odd really, given that it’s a new feature.

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