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My system:
Vista Ultimate 32bit, Intel Q6600, Geforce 8600GT/512MB, 4G Ram, newest card driver.
1. Do the graphics driver setting have any influence on Photoshop? If yes, what are the recommended settings?
2. Flick panning is stuttering a bit. Is my card too slow then?
3. When I do "flick-panning" it sometimes happens, that I get to an area of the picture that is displayed extremely blurry. That means I start flick-panning in a sharp area and after a second or so I get to a blurred area. The graphics card seems to wait until the pannnig stops completely before it renders the picture sharp. Why doesn`t it render the picture sharp WHILE panning? Again, is my card too slow?
4. Birdseye view. If I`m zoomed in in a very large picture and press the H-key and press the mouse button to zoom out (birdeye view) I often get a view of the picture that is partly blurred. As soon as I release the mouse to zoom in again it gets sharp….but not before (in the zoomed out-view).
5. Color management: To get colormanagement I have to switch on "color matching" in the advanced OpenGl options. Otherwise the picture is displayed like in a browser without colormanagement. But if this option is on, I get slight banding in a black/white gradient in the shadows.
This gets really ugly if I make a black/white gradient in a huge colorspace like ProPhoto.
6. When OpenGl is off, screen redrawing is much slower than in CS3.
In CS3 it takes about 1/10sec for the whole picture (my screen res is 1024/1200), in CS4 it takes about 5/10sec (just estimating).
The side effect of this is that even with OpenGL "on", moving parts of the picture with the move tool is slower than in CS3.
After all, don`t get me wrong….I really like the new GPU stuff. Just trying to figure out wether I can get it even better.
Can some of you Adobe guys explain, please?
Vista Ultimate 32bit, Intel Q6600, Geforce 8600GT/512MB, 4G Ram, newest card driver.
1. Do the graphics driver setting have any influence on Photoshop? If yes, what are the recommended settings?
2. Flick panning is stuttering a bit. Is my card too slow then?
3. When I do "flick-panning" it sometimes happens, that I get to an area of the picture that is displayed extremely blurry. That means I start flick-panning in a sharp area and after a second or so I get to a blurred area. The graphics card seems to wait until the pannnig stops completely before it renders the picture sharp. Why doesn`t it render the picture sharp WHILE panning? Again, is my card too slow?
4. Birdseye view. If I`m zoomed in in a very large picture and press the H-key and press the mouse button to zoom out (birdeye view) I often get a view of the picture that is partly blurred. As soon as I release the mouse to zoom in again it gets sharp….but not before (in the zoomed out-view).
5. Color management: To get colormanagement I have to switch on "color matching" in the advanced OpenGl options. Otherwise the picture is displayed like in a browser without colormanagement. But if this option is on, I get slight banding in a black/white gradient in the shadows.
This gets really ugly if I make a black/white gradient in a huge colorspace like ProPhoto.
6. When OpenGl is off, screen redrawing is much slower than in CS3.
In CS3 it takes about 1/10sec for the whole picture (my screen res is 1024/1200), in CS4 it takes about 5/10sec (just estimating).
The side effect of this is that even with OpenGL "on", moving parts of the picture with the move tool is slower than in CS3.
After all, don`t get me wrong….I really like the new GPU stuff. Just trying to figure out wether I can get it even better.
Can some of you Adobe guys explain, please?
MacBook Pro 16” Mockups 🔥
– in 4 materials (clay versions included)
– 12 scenes
– 48 MacBook Pro 16″ mockups
– 6000 x 4500 px