Robert,
it seems that Adobe is pointing at the graphics hardware makers while nvidia seems to point at Adobe (there were some forum messages about that):
<
http://www.adobeforums.com/webx/.59b6d78b/76> :
"NVIDIA Software Development is aware of this application performance problem and is working with Adobe to get the issue resolved in a Adobe point release.
Best Regards,
Troy
NVIDIA Customer Care"
Why do we need a "point-release", if it`s all about buggy drivers? Okay, whatever….I`m just a user and can`t judge where the problem is. Another question:
why is screen redraw with OpenGL OFF (!) so slow in CS4? I guess that can have nothing to do with drivers. In CS3 it`s so fast that I can hardly see it with the naked eye while in CS4 I can see the individual tiles as they get drawn. I takes about 0,5 sec (just guessing)for the screen to redraw while CS3 does it in nearly realtime.
The consequence is that everything that needs a screen redraw (for example turning layer visibility off or on, moving part of the image, brushing, typing etc.)is very slow in CS4. Turning on OpenGL doesn`t help here either, because the screen doesn`t seem to redraw faster then. It`s only faster as long as the image itself doesn`t change. So panning and zooming is fine (in most cases). But as soon as the content changes and tht screen redraws, everything gets slow (with Open GL ON or OFF).