Hi,
an update. As the current driver 180.48 doesn’t support my 8400GT any longer I changed the 2nd card to 8800GS with 384 MB.
And you now what? Surprise. Performance inside PS is now a lot better and I definitly now know that CS4E uses the wrong card at all!So it must be a CS4E problem.
My primary card is 8800gt and 512MB Resolution 1680×1050 secondare 8800gs 384 MB. 1200×1024
Attached the system settings report inside CS4E.
Pay attention to the regonized card 8800GT but with the 1200×1024 resolution. Also look at the availibly vram:
Total VRAM 402,653,184 bytes which is 384 MB. This is the memory
amount the secondary card has.
So Adobe, can you confirm this?
Physical processor count: 4
Processor speed: 2671 MHz
Video Card: NVIDIA GeForce 8800 GT
Video Mode: 1280 x 1024 x 4294967296 Farben
Video Card Driver: nvd3dum.dll,nvwgf2um.dll
Driver Version: 7.15.11.8048
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+++ CONTEXT INITIALIZING +++++
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Detecting WGL Context: context created (HDC = 0xE1011D42 HGLRC = 0x00010000)
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Rendering OffScreen, sharing Photoshop GL context
Detecting WGL Context: context created (HDC = 0xE1011D42 HGLRC = 0x00010000)
…. Initializing Extensions… … GLEW … OK!
OK!
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* OpenGL Information *
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Vendor: NVIDIA Corporation
Version: 2.1.2
Renderer: GeForce 8800 GT/PCI/SSE2
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* HARDWARE CAPABILITIES *
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+++ OpenGL 1.2 – supported!
+++ OpenGL 1.3 – supported!
+++ OpenGL 1.4 – supported!
+++ OpenGL 1.5 – supported!
+++ OpenGL 2.0 – supported!
+++ OpenGL 2.1 – supported!
+++ ARB Vertex Programs – supported!
+++ ARB Fragment Programs – supported!
+++ GLSL vertex shaders – supported!
+++ GLSL fragment shaders – supported!
+++ FrameBufferObject – supported!
+++ Texture Rectangles – supported!
+++ Cube Maps – supported!
+++ Floating Point Textures – supported!
+++ Occlusion query – supported!
+++ Multisampling – supported!
+++ Point Sprites – supported!
+++ Non Power-Of-Two – supported!
+++ Vertex Buffer Objects – supported!
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Maximum regular texture units = 4
Maximum COMBINED texture units = 32
Maximum VERTEX texture units = 32
Maximum FRAGMENT texture units = 32
Maximum draw buffers number = 8
Maximum UNIFORM float parameters per VERTEX program = 4096 Maximum UNIFORM float parameters per FRAGMENT program = 2048 Maximum VARYING float parameters for VERTEX->FRAGMENT = 60 Maximum float ATTRIBUTES for VERTEX program = 16
Maximum texcoord sets = 8
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Point Drawing
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Aliased point size range = [1.00000, 63.00000]
Smooth point size range = [1.00000, 63.37500]
Smooth point size granularity = 0.12500
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Line Drawing
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Aliased line width range = [1.00000, 10.00000]
Smooth line width range = [0.50000, 10.00000]
Smooth line width granularity = 0.12500
Total VRAM 402,653,184 bytes