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I made a test:
-turn OpenGL on
-Make an "empty" sRGB picture (or any other RGB) (lets call the picture "testpic").
-make a black/white gradient across the whole picture.
-make a screenshot (lets call it "A" and save it) -close pictures
-turn off OpenGL
-open "testpic"
-make a screenshot (lets call it "B" and save it) -close pictures and turn OGL on or off (doesn`t matter)
-now open "A" and "B" and put them into one picture (as layer1 and layer2) -put layer2 in "difference"- mode
What you see should be totally black, because there should not be any difference between "A" and "B", because it`s a screenshot of one and the
same file. But I DO NOT see only black. There ARE differences!
So here we have another OpenGL problem: One and the same file looks different when displayed with or without OpenGL!
Geforce8600GT/512MB with latest driver / Vista32bit
-turn OpenGL on
-Make an "empty" sRGB picture (or any other RGB) (lets call the picture "testpic").
-make a black/white gradient across the whole picture.
-make a screenshot (lets call it "A" and save it) -close pictures
-turn off OpenGL
-open "testpic"
-make a screenshot (lets call it "B" and save it) -close pictures and turn OGL on or off (doesn`t matter)
-now open "A" and "B" and put them into one picture (as layer1 and layer2) -put layer2 in "difference"- mode
What you see should be totally black, because there should not be any difference between "A" and "B", because it`s a screenshot of one and the
same file. But I DO NOT see only black. There ARE differences!
So here we have another OpenGL problem: One and the same file looks different when displayed with or without OpenGL!
Geforce8600GT/512MB with latest driver / Vista32bit
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