Views
326
Replies
6
Status
Closed
Can anyone tell me what proof settings to use in cs4?I use adobe rgb exclusively,and my monitor is profiled with a spyder2.What I’m confused about is what should be my default proof settings.I’ve looked through the posts,but all I see are issue about conversion to srgb for web use and print proofing.
What I need to know is what settings to use for everyday editing.The default is working cmyk,which doesn’t seem right as most people seem to be using srgb or adobe rgb.Do I use windows rgb,or adobe rgb (already set in edit>color settings) or monitor rgb?And if monitor,then would it be:device to simulate:spyder2express?(my monitor profile)
should it be set to:preserve rgb numbers,or set to rendering intent? I think I understand print proofing,I can see the differences when selecting a profile for my r1800,but when I went to set it back after printing,I realized I don’t really understand the settings.
Thanks.
What I need to know is what settings to use for everyday editing.The default is working cmyk,which doesn’t seem right as most people seem to be using srgb or adobe rgb.Do I use windows rgb,or adobe rgb (already set in edit>color settings) or monitor rgb?And if monitor,then would it be:device to simulate:spyder2express?(my monitor profile)
should it be set to:preserve rgb numbers,or set to rendering intent? I think I understand print proofing,I can see the differences when selecting a profile for my r1800,but when I went to set it back after printing,I realized I don’t really understand the settings.
Thanks.
MacBook Pro 16” Mockups 🔥
– in 4 materials (clay versions included)
– 12 scenes
– 48 MacBook Pro 16″ mockups
– 6000 x 4500 px