I seem to remember this interesting but seemingly hidden little feature where you could sort of project an image onto a cube or cylinder… a fast little way to create a quasi-3D object that you could then rotate.
Is that still around somewhere in CS3? I know it has vanishing point, which is a more elaborate version… but I’m curious about the old feature I’m mentioning. It could have come in handy today, when I was making a little suitcase (front), and could have used it to automatically create the sides and tilt it a bit.
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I forget if it was in CS3 and I don’t have that installed right now. In CS4 (extended) the options to wrap images onto shapes are more advanced (under the 3d menu).
Nope, I can’t see it there… just clouds and lighting, basically. But, I know it always seemed hidden somewhere… I kept forgetting it existed. I don’t seem to have a 3D menu (like you have in CS4) either!
I suppose I could use Vanishing point… sort of. But that old feature was just so much more quick. I wonder where the heck it is!
Couldn’t seem to find it… although I can’t remember what the name of the feature was. Did you find it in there yourself? Do you remember the name? Maybe I can Google it, or at least ask about it here by name.
Ah, that’s the name! Now, if only I could find it in CS3!
So, what other way were you thinking of projecting an object on a cube (or similar primitive)?
Again, I know that CS3 allows for 3D objects to be imported, and their textures to be altered… but that requires you to first create a 3D object (assuming you even have a 3D app), texturemap it, and then import it. What I liked about 3D transform is you could instantly just ‘extrude’ something without any other requirements… exactly what I need when quickly creating imags of objects that I need to be slightly tilted.
Weird… I just googled it (and others are wondering where it went too)… and people there too are claiming it’s in the Goodies folder.
I think they are talking about the standalone PS, as the suite doesn’t seem to have it. They say it’s on the ‘Resources and Extras’ disk (…I’m assuming the Suite version is the ‘Content’ disk, which DOES contain the mentioned folders (Goodies/Optional Plugins/Filters), but that only contains one filter… ‘TextureFill’!).
Anyone here with the Suite that can verify this? Would it be on one of the other install disks?
However, I don’t have that directory either! (No ‘Adobe Photoshop Only’ folder). WTF?!
There’s also mention that Adobe pulled it at the last minute (apparently a move that caused some anger amongst users), BUT one person posted a link for the plugin:
Here’s a thought… I COULD(?) just load the plugin from my previous version of PS, could I not? My previous version is (brace yourself) PS5.5 (…hey, I liked it, and found no reason to update until now… and even now, it’s only because client’s files were no longer compatible/loadable in my version). The plugin should still be the same for CS3, shouldn’t it?
Ya, that’s how I normally do it… but the whole point is to have that feature so you can just take it and put it in a cube to rotate as you please. Same with putting it on a cylinder.
Ya, I’ll try it, though some are saying it doesn’t work.
People seem to be suggesting that you can do it in CS3 anyway (if not much better)… but how? Strange that they have this powerful 3D ability now, yet don’t have this simple task covered.
I don’t think the plugin was updated at all since that old 5.5 version, so you probably could use the old one. I’m pretty sure I just copied mine from my Photoshop 7 folder to use with CS3. Keep in mind that it only works on 8-bit RGB files.
And no, CS3 extended doesn’t do 3d objects that haven’t been generated and imported in from other software, except for simple planes that you can create with the vanishing point filter and export to 3d layers.
Yup, I guess I’ll just install that and see what damage it causes!
Shame… That’s actually one feature I’d like to see in Photoshop (and AfterEffects)… a ‘true’ 3D extrude of a layer. Could be great for simple object and text.
Seems to be a contradiction on whether or not it works in CS3… Many articles are saying it doesn’t… yet I just saw a CS3 book that actually has a whole section on the 3DTransform filter!
I’m going to try importing some of the 3D models I found today in the Goodies folder…. see what that gives me. Too bad THAT doesn’t have simple primitives.
So, your copy has it in the Optional Plug-Ins\Filters folder?? Something weird here!
I’ve got the CS3 Production Suite (which has PS CS3 Extended), and am looking on the Contents DVD (in the 2nd case, which also contains the DVDs for OnLocation and Ultra). I’m looking in this directory:
Yet all that’s in there is one file: Texture Fill.8BF
I can’t imagine it would be on any of the other DVDs… The other two are specific to those two applications (I would assume), and the 4 discs in the first case are all the installation DVDs.
Anyone have any info on this? Adobe guys? You here?
Well, in the meantime, thanks for the file. I’ll try that.
Hey, Dave… If you can’t get them to delete the link, you guys have my permission (if needed) to delete the whole post if needed… I do appreciate you posting that link for me, so I figure it’s the least I could do… 🙂
Here is a disk object you can play with. It measures around 1 meter in diameter and 5 meters in length. Double clicking on the texture will let you wrap another image on the disk. I believe this works in the extended version only.
Thanks Slikrooster. Luckily, I DO have 3D apps (and actually do 3D modelling/animation), so I guess I can always create my own objects to use in PS… I was just hoping for a quick and easy way to create extrusions (for lack of better word) for some of my elements in hand-painted work (the ability to quickly create sides so all my elements wouldn’t be ‘straight on’ views.
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