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When I work on the texture in one window and have the 3d window showing there is a huge discrepency in the preview resolution in the 3d window. It only gets crisp when I interact with the 3d model, move, rotate etc, but when I stop, it gets all pixelated again. I have it set to Best AA but that made little difference and I’m not finding any options anywhere.
Is there any way of setting the redraw resolution of the 3d preview to match the crispness of the 2d canvas?
Is there any way of setting the redraw resolution of the 3d preview to match the crispness of the 2d canvas?
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