CS4, Vista Ultimate 64 bit, 4 gig ram, and 3rd party plug ins

SL
Posted By
S_L_W
Feb 24, 2009
Views
238
Replies
6
Status
Closed
I just bought CS4, and the ‘regular’ download loaded CS4 32 bit and 64 bit (both). I have none of my NIK 3rd part plug-ins on the 64 bit. I have gone to the NIK site and found that they are not yet available in 64 bit. Think that this is then a workflow question – do I do my work in 64 bit, then open the image in 32 bit for the parts when I want to use, for instance, their sharpener, then save and out? I am not sure how this workaround will affect things. Pls advise. Thanks

Must-have mockup pack for every graphic designer 🔥🔥🔥

Easy-to-use drag-n-drop Photoshop scene creator with more than 2800 items.

BL
Bob Levine
Feb 24, 2009
My guess is that you’ll see zero benefit of using the 64 bit version. Why did you go 64 bit with only 4 gigs of RAM?

Bob
JH
John_Hunly
Feb 24, 2009
What I would like to know is why they can’t patch the 32-bit programs to fake it in the 64-bit OS? I mean the 32-bit that they need is there in the OS. It would seem to me the only problem is that the 32-bit plug-in couldn’t access more than 2GB of RAM. No big deal. Probably the more important question is why didn’t Microsoft design the current 64-bit OS to have a fake 32-bit mode for programs that needed it. They could have then removed it in 3 to 5 years when everyone has moved to 64-bit. But, then my next question has to be why is it taking plug-in developers so long to get 64-bit versions out. 64-bit is the future and that future is coming fast. When places like Dell start selling $700 computers with 64-bit OSes the future is now.

Rant mode off.

Robert
F
Freeagent
Feb 24, 2009
John,

why didn’t Microsoft design the current 64-bit OS to have a fake 32-bit mode for programs that needed it.

They do; it’s called WOW64. 32-bit applications work fine in Vista 64.

Plugins for Photoshop is a different matter.
C
Curvemeister
Feb 24, 2009
I, and many others who know more than me, have thought about this problem quite a bit. As you may know already, a technique known as "thunking" allowed just the kind of switching you are talking about, between 16 and 32 bits. It seems reasonable to extend this concept to 32 versus 64 bits. But it ain’t so simple.

One of the problems is that no switching between 32 and 64 bit mode is permitted within a process. If this were solved, there is still no guaranteed way to convert a 64 bit address, or integer value for that matter, to an equivalent 32 bit address or value. It is not surprising that the Photoshop folks did not provide built in support for older plugins.

Historically, developers have been forced to leave Macintosh legacy plugins high and dry several times, relying on the customary willingness of the Mac customer base to upgrade to new hardware. Plugin developers had to port from the 68000 to PPC architecture, then again for PPC to Intel. In addition, there are the various development platforms within OSX, one of which (the Carbon and Cocoa split) is the reason for the lack of a 64 bit Mac Photoshop.

One of the mostly unsung virtues of Windows is that, unlike the Mac, customers have been able to run the same plug-ins since Photoshop became available for Windows in 1996. With 64 bit, this long party seems to be drawing to a close, but it’s not over yet.

Besides, we developers haven’t given up on 32-64 bit thunking, and a third party solution may finally turn out to be possible.
RB
Robert_Barnett
Feb 25, 2009
It all makes sense, but I just wish the plug-in makers especially the larger ones like OnOne, Nik Software and Alien Skin would get to 64-bit a bit faster.

Robert
CC
Chris_Cox
Feb 25, 2009
They’re working on it. Some of them have already shipped some 64 bit plugins (but not all).

Must-have mockup pack for every graphic designer 🔥🔥🔥

Easy-to-use drag-n-drop Photoshop scene creator with more than 2800 items.

Related Discussion Topics

Nice and short text about related topics in discussion sections