Hi Steve,
Thanks for the reply. I did some further digging and the way that Maya 7.0 works is that it uses a ‘bump’ node for normal mapping (you simply specify on the node which to use ‘tangent space normals’ or ‘bump’ (later versions of Maya also have an ‘object space normal’ option).
That node also has a strength setting. If you have the ‘bump’ setting selected and modify the strength then the change occurs in the viewport (i.e. OpenGL). If you have the ‘tangent space normals’ selected and modify the strength, the change does not occur in the viewport – but does change the appearance when you do a final render. So using a normal map the following result is using a value of 1.75 for strength:
<
http://www.lostpencil.com/temp/normal_1_75.jpg>
The following result is using a value of 5.00 (a bit extreme) for strength:
<
http://www.lostpencil.com/temp/normal_5_00.jpg>
I can see that having the ability to tweak the ‘strength’ of the effect of the normal map would be a nice addition when rendering in Photoshop.
Also, please note that when displaying/rendering a normal map in ‘bump’ mode, it looks quite different than when using normal map mode. It looks like an actual bump map… lots of little details instead of the ‘larger’ details captured by the normal map.
Hope this makes sense.
Cheers,
Paul