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I’m trying to learn how to program animation by first taking pics of successive rame images, say, of a person running in place, or someone swinging a golf club, or whatever. You get the idea.
Now I want to crop these images at the same size in PS CS3 and then put them in a tiled pattern, say 1×8, and save it as one bitmap image. My program will
then display the first tile, then the second, third, etc., and loop over. So if I
have 10 images of 200×400, my 10-tile image will be 2000×400.
When cropping, what’s the trick in "automatically" choosing the reference point so the animated image doesn’t shake left-right, or up-down? IOW, if the first tile is cropped so the subject has less offeset from the left edge
as the next tile, the subject will seem to "jerk" to the right. Again, "automatically" is the operative word here, or at least a tool that pics the center of the crop? I know I can press alt, then mouse-drag so the crop rectable expands fromt eh pointed pixel, but I still have to point the pixel (manual).
Make sense? Thanks.
—
– Zilla
Now I want to crop these images at the same size in PS CS3 and then put them in a tiled pattern, say 1×8, and save it as one bitmap image. My program will
then display the first tile, then the second, third, etc., and loop over. So if I
have 10 images of 200×400, my 10-tile image will be 2000×400.
When cropping, what’s the trick in "automatically" choosing the reference point so the animated image doesn’t shake left-right, or up-down? IOW, if the first tile is cropped so the subject has less offeset from the left edge
as the next tile, the subject will seem to "jerk" to the right. Again, "automatically" is the operative word here, or at least a tool that pics the center of the crop? I know I can press alt, then mouse-drag so the crop rectable expands fromt eh pointed pixel, but I still have to point the pixel (manual).
Make sense? Thanks.
—
– Zilla
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