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I must be nuts to ask someone I don’t know for help, but I’ve got less than 15 days to get this done! I’m working on a mini(?) game to give to friends as a Christmas present. I like to do stuff with Adobe Illustrator & Photoshop that’s pretty out of the ordinary, but hey, I’m a weird person :D.
Anyway, I’m still a Photoshop novice, so if anyone could please help me with some simple animations (walking & shooting), that would be great! I will provide all the bits & pieces needed, as well as give the animator credit for their work.
ANIMATIONS NEEDED:
Character walking – I will provide 2 arm & leg parts for realistic walking motion, as well as a "power sphere" for throwing. Will also need ladder-climbing animation. Will provide 2nd base to emulate the back of char’s head, as well as arms with fists.
Springy-legged bug enemy – Will provide 1 group of legs & body. Should be relatively simple to create a bouncing motion.
Flying Creature – Wings & base will be provided. Only wing motion to emulate flying is necessary.
Giant creature – Stomping animation. This enemy is supposed to be big & cranky, so this motion would be appropriate. Not enturely sure what to do with the arms, but I will provide in case you have any ideas.
Anyway, I’m still a Photoshop novice, so if anyone could please help me with some simple animations (walking & shooting), that would be great! I will provide all the bits & pieces needed, as well as give the animator credit for their work.
ANIMATIONS NEEDED:
Character walking – I will provide 2 arm & leg parts for realistic walking motion, as well as a "power sphere" for throwing. Will also need ladder-climbing animation. Will provide 2nd base to emulate the back of char’s head, as well as arms with fists.
Springy-legged bug enemy – Will provide 1 group of legs & body. Should be relatively simple to create a bouncing motion.
Flying Creature – Wings & base will be provided. Only wing motion to emulate flying is necessary.
Giant creature – Stomping animation. This enemy is supposed to be big & cranky, so this motion would be appropriate. Not enturely sure what to do with the arms, but I will provide in case you have any ideas.
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