Views
445
Replies
7
Status
Closed
Hi,
I’m creating outer space backgrounds for an upcoming downloadable game. The images are being created in PS7 in 32bit color. When these images are viewed in the game engine, I get severe color banding because it runs in 16 bit color mode.
How do I go about reducing the colors to 32,767 in PS? Seems like all of the color options want to bring me down to 256. Also, is there a way to control the amount of dither when I do this?
Your help is appreciated
Jim
I’m creating outer space backgrounds for an upcoming downloadable game. The images are being created in PS7 in 32bit color. When these images are viewed in the game engine, I get severe color banding because it runs in 16 bit color mode.
How do I go about reducing the colors to 32,767 in PS? Seems like all of the color options want to bring me down to 256. Also, is there a way to control the amount of dither when I do this?
Your help is appreciated
Jim
MacBook Pro 16” Mockups 🔥
– in 4 materials (clay versions included)
– 12 scenes
– 48 MacBook Pro 16″ mockups
– 6000 x 4500 px